These Are Not Cheats But These Should Tell You Some Ranks

Earn the indicated amount of credits to reach the corresponding rank:

Private 7,500 cR Corporal 10,000 cR (+2,500 cR) Corporal: Grade 1 15,000 cR (+5,000 cR)
Sergeant 20,000 cR (+5,000 cR)
Sergeant: Grade 1 26,250 cR (+6,250 cR)
Sergeant: Grade 2 32,500 cR (+6,250 cR)
Warrant Officer 45,000 cR (+12500 cR)
Warrant Officer: Grade 1 78,000 cR (+33,000 cR)
Warrant Officer: Grade 2 111,000 cR (+33,000 cR)
Warrant Officer: Grade 3 144,000 cR (+33,000 cR)
Captain 210,000 cR (+99,000 cR)
Captain: Grade 1 233,000 cR (+23,000 cR)
Captain: Grade 2 256,000 cR (+23,000 cR)
Captain: Grade 3 279,000 cR (+23,000 cR)
Major 325,000 cR (+46,000 cR)
Major: Grade 1 350,000 cR (+25,000 cR)
Major: Grade 2 375,000 cR (+25,000 cR)
Major: Grade 3 400,000 cR (+25,000 cR)
Lt. Colonel 450,000 cR (+50,000 cR)
Lt. Colonel: Grade 1 480,000 cR (+30,000 cR)
Lt. Colonel: Grade 2 510,000 cR (+30,000 cR)
Lt. Colonel: Grade 3 540,000 cR (+30,000 cR)

Here's More

Easter Egg: Fly a Pelican or Covenant Drop Ship Note: You'll need a second cooperative player for this Easter egg. On New Alexandria, complete at least 3 objectives from the mission and you should be directed to the ONI building. A secret switch will now be available in the level. At this point, head back to Club Errera with the glowing red neon facade. If you are looking directly at the club from the front landing pad, the switch you need to hit is located on the building directly to the west (left).

Move to the northwest corner of the building at an altitude of about 850 ft. there is a nook here. Look on the underside of the overhang -- the "ceiling" -- in the nook and you should find a little green switch. The easiest way to hit this switch is to have one player stand on top of the aircraft while it hovers under the switch.

Once this switch is activated, fly directly south and through the large building with the giant, oblong gap near its apex. It is one of the taller buildings in that direction.

Fly through the gap in the building and your falcon will suddenly turn into a Pelican. If you are flying a Banshee (you'll need to sky jack it elsewhere in the level), you will turn into a covey dropship.

  Easter Egg: Wolf Picture If you go into the armory and you angle the camera correctly you can see in the reflection of the helmet a picture of a wolf (easiest helmet to see the reflection is with the EVA helmet with the silver visor on).

  Easter Egg: Countdown Chatter When playing on the map countdown in multiplayer go to the ramp between the two energy shafts were the Energy Sword is. Face towards the rest of the map and then head towards your right. After exiting the room with the energy shaft head towards the corner to your right -- basically, walk across the bridge to the east past the sword. If you stand there for a little bit you should start to hear radio transmissions which include ones between control and a commander of a squadron who reminds control his men aren't Spartans. The radio can be seen in the eastern corner.


Easter Egg: Elite Rangers, Golden Elites The "Golden Elites" or Elite Rangers (all named "Bob") are Elites with yellow armor and blue helmet visors. They appear in some levels and then quickly vanish into thin air if you don't kill them. It is unknown how difficulty level effects their appearances. You will get a medal for killing these called "Seek and Destroy." Nothing else is known about them. Here are some of the locations where you'll find these strange fellows:


Winter Contingency: On the Campaign level Winter Contingency, quickly make your way through the level and you will randomly encounter the "Elite Ranger". His armor is bright yellow and his helmet has a blue visor that shields his entire face. (He appears on both Legendary and Normal difficulty, but he seems to show up in different areas). Usually he appears during the part of the mission where you're driving Carter and Jorge around looking for the stranded marines. Kill him and you'll be rewarded with a special medal in your medal chest on Bungie.net. He will show up in your statistics as one of the types of enemies you've killed. In the stats section, it lists him as an Elite Ranger, and actually says his name is "Bob". 


Nightfall: In the area where you meet up with the colonists fighting a pack of Covenant, this Elite appears -- and quickly dissapears -- amongst the buildings.


Tip of the Spear: On normal difficulty, when you arive at the Spire area with Jorge the Gold Ranger Elite (aka "Bob") will suddenly appear at the first "Bravo" capture point, in the game type Invasion, which would be on the left hand side of the multiplayer map: The Spire.


The Package: On the Package, once you enter the gate to Oni Sword Base (Rally Point Alpha), quickly head up the ramp and look to the left to spot the Elite. It's in the courtyard area where you meet up with Noble Team before heading into Sword Base.


The Pillar of Autumn: After the Bugger cave you'll come across two massive buildings in a valley. The second building you come to -- the one with both Data Pads -- has a a garage at one end (to the right when facing it). Inside the garage you'll find this Elite.

Easter Egg: The Free Banshee Buttons on the Package There are two switches that can be activated by two different players at the beginning of The Package -- this Easter Egg is different from the two panels that open Dr. Halsey's lab at the end of the level. You can do this on Normal; no need to start a Legendary game. Before you begin your switch hunting, eliminate all the enemies in the first area. Try to grab a Ghost as well. At the southern end of the lake is a shack. On the north side of the shack, look for a large crate against the wall. Use the Ghost or a melee attack to move this crate.

One person should stay right here. The other person should continue south and get in the Scorpion tank. Use it to destroy the sniper roosts and the turrets just to the south. Now, walk off the edge of the short cliff due south of where you picked up the Scorpion. Turn east and look for a glowing green panel on the cliff side where its meets the water. As soon as you hit this switch, a second switch will appear only very briefly on the wall in the lake, so coordinate this with your partner. When the second switch is activated in the lake, four Banshees will appear on the roof of the nearby building to the north.

Climb up and hop into a Banshee. You can freely explore the massive level, even the dogfight to the south. If you take out the AA cannons BEFORE you hit the switches (the AA guns seem to become invincible if you get the Banshees first) with the Scorpion, you can fly the Banshees through Sword Base's entrance gate and explore even more of the level.

You can even land on the mountains all around the area and get out without dying. Enjoy!

Hint: Credit Farming Made Extremely Easy While there are many ways to earn Credits, or Credits, in Halo: Reach, this is the easiest strategy we've discovered so far. Choose the Mission Start ONI: Sword Base and turn on the "Free For All" option under scoring options. You can set any Skulls you want but you probably want your difficulty to be Normal -- it's hard to do this on Legendary. Basically, you want to skip the first fight entirely. Run up the ramp to the west and jump onto the little wall to the north that wraps around to the road leading south. Sprint to the gate and grab the Target Locator from the suitcase along the western wall. Next, you'll want to set a Checkpoint -- this matters quite a bit, so don't ignore this step. Move to the south end of the gate and aim your locator north as the enemies approach. As you tool around by the closed southern door, you should get a Checkpoint. Now, aim the Target Locator at the street to the north and pull the trigger. Try to catch as many enemies as possible in your blast. This will earn you Credits -- probably about 100, based on your Commendations and Medals from the blast. Now, revert to the last Checkpoint and repeat the Target Locator blast infinitely. You get Credits for earning Medals Commendations, so the exact amount will vary for each blast depending on your Commendation progress. You should be able to work towards Commendations like Leadership Element and Splash Damage, while also gaining a set number of Credits for the Medals you win in each Target Locator strike. Using this method you can safely rack up Credits at the rate of several thousand each few minutes! Thanks to TheresPooOnMyShoe. Easter Egg: Access Dr. Halsey's Office You'll need two players for this and you MUST play on Legendary. Skip to Rally Point Bravo on The Package. Play the level until Dr. Halsey announces her lab is open. Do not enter the lab or access the panel on the door to end the mission. If you don't have a Jet Pack, grab one from the northern side of the lab entrance area. They are on the wall without any flashy Armor Ability holograms so they are a bit hard to spot.

One player must stay in a safe spot while the other accesses a secret panel. Fly to the far eastern line of buildings. Run up the ramp and turn left, or north. A fenced off area on the upper level lines the out-of-bounds region to the northeast. Drop off the northeastern corner and ease your way towards the rocky out-of-bounds area below but do not touch it! Hover above it and look for a panel with a green light you can access on a girder. Hit X to activate it.

This will open a door on the north side of the Halsey's lab entrance. A half dozen Elites will stream out of here with Energy Swords. Fly over them or run a Ghost through them and enter the open door. You will then be transported to a hallway. Follow the hallway to the lab area where you can view a number of Easter Eggs, from readable data panels with inside jokes to old Halo art. Enjoy!

Cheat: Skulls Skulls aren't collected in Halo: Reach, but you can turn them on before starting a campaign session for the following effects.

    Primary Skulls

  • Iron Skull - Co-Op reverts to previous checkpoint on player death. Single player death restarts entire mission. (Restart at checkpoints with all of your weapons and ammo in co-op, but you'll restart the mission on single player)
  • Black Eye Skull - Shields don’t recharge except from melee attacking enemies. (Your shield won't recharge unless you perform a melee)
  • Tough Luck Skull - Enemies always make every saving throw, always berserk, always dive, never flee. (Every enemy will dodge slower attacks, like needles and grenades. Grunts will suicide attack and Brutes will charge)
  • Catch Skull - Enemies are grenade happy -- 2x as often and 2x as fast. (Lots of grenades)
  • Cloud Skull - Motion sensor disabled with this setting. (No "radar")
  • Famine Skull - Weapons drop 50% less ammo. (Less ammo from picked up weapons)
  • Thunderstorm Skull - Major upgrade to all enemies. (All enemies have more life)
  • Tilt Skull - Damage tables are modified. (Enemy weaknesses and strengths are increased -- Elite shields are susceptible to nothing but Plasma Pistols)
  • Mythic Skull - Double enemy health. (More health for all enemies)
  • Secondary Skulls
  • Blind Skull - HUD and first person arms and weapon are hidden. (Clears the screen but won't affect gameplay)
  • Cowbell Skull - Acceleration scale from explosions is 3x. (Things fly further)
  • Grunt Birthday Skull - Grunts explode as if they were plasma grenades when they are killed with a headshot. (More explosions = more fun)
  • IWHBYD Skull - Common combat dialog becomes less common, and vice versa. (Hear rare dialog from computer-controlled players)